Skills: - Added skill gain / skill loss /skill lock AI: - Numerous AI stability fixes - Creature battle flow improved - Creatures should return correctly after fleeing - Fixes for cave dwelling creatures and guarding creatures - More functionality added within AI movement. - More AI behavior tweaking Other fixes: - Fixed murdercount flags not showing up correctly on clients. - Fixed issues with assault lists on the server. - Fixed some issues with weapons that didin't get update correctly when clients loaded a new pawn. - Fixed some issues with flags that didin't get correctly transferd to the clients. - Fixed several issues with loot. - Fixed a crash when looting a removed loot. - Added more client-message when looting to make it clearer what's happening. - Fixed a glitch that made it impossiable for loot to spawn. - Animals will now correctly play a sound when killed. - Blood will now show up on your armor, if you want to clean it up take a bath! - Fixed so that guards will attack players more correctly - Fixed a glitch in the murdercount calculations - Road from Fabernum extended. (still work in progress) - Added a trail from Kranesh. - Added new Skill icons. - Creature spawner radius reduced. - Starting points altered. (no more spawning in middle of nowhere) - Grass and smaller bushes are no longer affected by blood. - Arrows no longer collide whit grass and bushes.
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